Octopunch
Bio
Built for sub-aquatic combat, Octopunch has a passive-aggressive approach to battle.
In other words, he's prone to play a waiting game, drifting serenely and non threateningly before striking with the speed of a manta ray, punching holes in the hull of any passing vessel.
Anything he can sink is fair game, and Octopunch loves nothing more than to pick over his personal wrecks, salvaging what he can.
Ability

Ability Cost | 4 | ||||||||||
Cost Increase | 3 |
Damage Mult. (per sec) | |
---|---|
Level 1 | 1.75 |
Level 2 | 1.8 |
Level 3 | 1.85 |
Level 4 | 1.9 |
Level 5 | 1.95 |
Level 6 | 2 |
Level 7 | 2.05 |
Level 8 | 2.1 |
Level 9 | 2.15 |
Level 10 | 2.2 |
Level 11 | 2.25 |
- Level 11 Upgrade Bonus: +5 seconds EMP duration
- Level 11 Updated Ability Description Summon a devastating tornado that moves to target location dealing damage every second. Stuns and interrupts defenses for 5.3 seconds.
Passive Ability
N/A
COMBAT Core Capability
Range
Minion
Stats
★ | ★★ | ★★★ | ★★★★ | ★★★★★ | |
---|---|---|---|---|---|
Level | Health / DPS | Health / DPS | Health / DPS | Health / DPS | Health / DPS |
1 | N/A | 457 / 26.7 | 601 / 30.9 | 745 / 36.5 | 890 / 42.1 |
5 | N/A | 514 / 30 | 677 / 34.8 | 839 / 41.1 | 1,000 / 47.4 |
10 | N/A | 596 / 34.8 | 784 / 40.3 | 973 / 47.6 | 1,160 / 55.0 |
20 | N/A | 957 / 55.9 | 1,250 / 64.7 | 1,560 / 76.4 | 1,860 / 88.2 |
30 | N/A | 1,530 / 89.6 | 2,020 / 103.8 | 2,500 / 122.6 | 2,990 / 141.5 |
40 | N/A | 2,460 / 143.8 | 3,240 / 166.5 | 4,020 / 196.8 | 4,800 / 227.1 |
50 | N/A | N/A | 5,200 / 267.2 | 6,450 / 315.8 | 7,700 / 364.4 |
60 | N/A | N/A | 7,420 / 381 | 9,200 / 450.3 | 10,900 / 519.6 |
65 | N/A | N/A | N/A | 11,300 / 553.8 | 13,500 / 639 |